Per Bak and Kim Sneppen Model

The Per Bak and Kim Sneppen evolution model is one of the most simple and at the same time more elegant ways to show self-organised criticality.

The above demo is part of a vaster set of animations illustrating complex systems that I’m in the process of coding in javascript and P5. I had coded a Bak-Sneppen model a long time ago in Java, but this is nicer.

If you would like to see a particular example coded, or want to contribute, head on to github and either fork the dave.complexity or make your suggestions in the issues.

Tonight was the night for something ‘baked’ at apple.

I stop following apple releases during a very high dose of caffeine. FEELS LIKE LAST CENTURY. But tonight I turned up my computer and went on listening to the news. It went like this:

  • naming things is worse that the pad days around Cupertino. Basically it might be dumb names down to freezing temperature so dumb people get it.
  • The iMac Pro effectively killed the Mac Pro. It will be a great machine for anyone on a 10-year computer replacement cycle. The problem is that Apple’s build quality is not that good anymore.
  • Apple File System. Finally something to replace the old HFS. I imagine the first instalment to be bug free, but who knows. It is a File System, so have your backups ready. But I like this announcement.
  • Apple updated the laptop line to newer Intel processors. The new 13″ MacBook Pro without the touch-bar is at the sweet spot right now, although I’m still a couple of years of my next replacement cycle. But if I was in the market for a laptop, I’d probably take a closer look at its specs.
  • iOS, boomboxes, etcetera… meh. I really don’t care about mobile in the Apple world.
  • Augmented Reality. This is a fad, and Apple is chasing it. Augmented reality has a very specific, and somewhat limited, application. The industry has been trying to replace the TV as the entertainment screen for years with many different technologies, but the reality is that since colour TV nothing manage to displace TV any more. Augmented reality is just another gimmick. People will love it for 2017 and then it will fade back to specialised applications.
  • This year the X percent thing was ‘faster’. In the past it was to be ‘X percent thinner’. I like FASTER better. It brings us back to what computing is all about. Performance, power, MIPS… Let’s hope that they don’t take another 10 years to update the computer line-up.
  • Can’t confirm this but it seems that the audience was almost totally men. WTF is going on with developers?

update: no one seems to read this anyway… so typo corrected.

Webgl 3D Picking objects in P5js with a color Buffer

P5js has a webgl mode that allows the creation of 3D worlds. But it lacks any kind of 3D picking. So lets implement a Colour buffer 3D picking for P5js for our sketches.

move mouse over the cat cubes to pick one. The code bellow is available at gist: Webgl 3D Picking in P5js with Colour Buffer

In a 3D webgl environment when you want to click on a drawn object you have to do what is called 3D Picking. There are basically two approaches to do this:

First –– the mathematical one –– is to take the camera location, and location of the mouse on the screen and ray trace back to the world in order to see where those rays will intercept with the objects.

Second –– the quick and dirty, but not so quick, 3D color picking –– is to create an hidden canvas (in the example above the right canvas) equal to the webgl canvas of the world and duplicate the world there. WHAT? Yes, the only difference of this world is that each object was assigned with a unique color. Then, the mouse coordinates on the first canvas (left) are mapped to the second hidden canvas (right) and we retrieve the color of the pixel under those coordinates. From that unique colour we can know which object it corresponds to in the real world (left).

Implementing 3D Color picking in P5.js

  1. You need to change preserveDrawingBuffer: false to preserveDrawingBuffer: true in your p5.js file manually. Right now there is no other way to set this property. This might impact the performance of your application as basically you are keeping the buffer of the canvas after the renderer has drawn it instead of discarding it. The reason you need to preserve the DrawingBuffer is that you want to go to the Webgl canvas and fetch an image of it for color matching.
  2. Everything as to be duplicated, every rotation, every translation… the only things different are the fills in the second color buffer canvas. The second color buffer is constructed with a createGraphics function. It will store the 3D shapes in a canvas similar to the world canvas.
  3. use resetMatrix in both canvas. Otherwise you’ll get discrepancies and won’t be able to match the objects with the colors.
  4. In the example above as I have few objects (less than 256) I choose to match objects by the red channel of the color instead of the full color. Your case may vary. See the comments in the code.

Extra tips for selecting 3D objects in P5js

  1. The size of the buffer canvas can be smaller than the original world. You only need to adjust the mouse position by the same amount. If your animation is running slow, try this first as the readPixels function is copying a lot of pixels information all the time. Maybe you can even avoid instantiating the pixels variable every time and reuse the old one.
  2. The code in the example is not optimised at all. The applying of textures could be optimised by branching carefully the code and drawing the cubes in different orders. The tip for your code it to be always careful on the order of object creation. You might be able to get some benefits.

fátima, o futebol e o fado, por esta ordem.

O 3 Fs do Salazar tiverem ontem a 13 de Maio — que provavelmente vai passar a ser feriado nacional, com comemorações compulsivas e lavagem cerebral das criancinhas nas escolas portuguesas — como dizia, tiveram ontem um dia em cheio. E se o papa era Franciscano, e o Benfica não pertence ao ministério e a música do Salvador Sobral era mais a virar para o jazz, a verdade é que dia 13 de Maio de 2017 foi um dia em cheio para as barrigas dos Portugueses e seus políticos. Mas vamos por partes:

  • Logo de manhã fomos inundados por uma euforia popularucha em torno da comitiva papal que transformou a manhã da TV num circo. Quem estivesse menos atento poderia pensar que John Lennon tinha ressuscitado e que os Beatles andavam à solta por Portugal. Para além de todo o negócio que se viu e realizou em torno da fé dos portugueses, viu-se um papa virado vedeta de show biz, sempre pronto a dar mais um beijo e a tirar mais uma selfie que o próprio rei das selfies. Marcelo deve estar roído de inveja.
  • Continuamos pela tarde com a vitória do Benfica no campeonato e subsequente festividades. Podia comentar muita coisa, mas deixei de ver futebol há uns quantos anos por achar que se está a comprar um bilhete para uma farsa corrupta — Não todos certamente, mas não contem comigo para suportar o teatro. Desde que o Placard oficializou as apostas, não há melhor indicador da farsa que o nível de apostas em certos jogos. Vale a pena insistir? O Benfica é o merecedor vencedor do pentatetra. Adiante que se faz tarde.
  • E por fim, a Eurovisão. Salvador Sobral ganha, dá um banho de música no meio daquela mediocridade. E completa o ciclo de milagres de dia 13 de Maio. Honestamente, não era a minha preferência. Gostei mais da Lena de Água durante a selecção Portuguesa. Mas cá também foi difícil apreciar as músicas porque a mistura do som estava muito mal feita na maioria das músicas. Agora resta saber se para o ano com a Eurovisão cá, quem vai ser o Arquitecto que vai ganhar uns patacos com mais um projecto megalómano para construir um anfiteatro para o espectáculo.

Enfim, agora resta esperar pelas condecorações do Marcelo, pelos milagres das criancinhas e acima de tudo por boa Música. Sempre. Take FIVE.

hypnosis FFFA#F

Click in the image for different parameters and reset.

Categories: p5

Clustering of architectural floor plans: A comparison of shape representations

Eugénio Rodrigues, David Sousa-Rodrigues, Mafalda Teixeira de Sampayo, Adélio Rodrigues Gaspar, Álvaro Gomes, Carlos Henggeler Antunes

Abstract:

Generative design methods are able to produce a large number of potential solutions of architectural floor plans, which may be overwhelming for the decision-maker to cope with. Therefore, it is important to develop tools which organise the generated data in a meaningful manner. In this study, a comparative analysis of four architectural shape representations for the task of unsupervised clustering is presented. Three of the four shape representations are the Point Distance, Turning Function, and Grid-Based model approaches, which are based on known descriptors. The fourth proposed representation, Tangent Distance, calculates the distances of the contour’s tangents to the shape’s geometric centre. A hierarchical agglomerative clustering algorithm is used to cluster a synthetic dataset of 72 floor plans. When compared to a reference clustering, despite good perceptual results with the use of the Point Distance and Turning Function representations, the Tangent Distance descriptor (Rand index of 0.873) provides the best results. The Grid-Based descriptor presents the worst results.

Published in Automation in Construction.

Moving to HTTPS only.

After being so lazy about the web, I’ve decided to move my site to HTTPS only. It protects you, me, and everyone else. A safe web is a priority. You must be able to trust the connection between your computer and the site you visit. So for now on, sixhat.net is going to be served over HTTPS only. Probably some things will brake, but there’s no turning back. I’ll fix them (even if slowly) and move on.